During my internship at Stunlock Studios AB i was part of a team creating gamemodes for Battlerite. The first one we created that was realesed as part of the game for the easter patch was Bakko’s Egg Brawl. A quick dodgeball like gamemode where you play as the character Bakko where you pick up and throw different kinds of egg’s to kill your enemies.
School assignment lapping over 5 weeks. Using Unity 5 to create an AI of any some sort. I chose to create a Behavior Tree in a game where you shoot lasers based on where you point the mouse to kill civilians and soldiers on the map.
This game was created during a HTC-Vive Game Jam using Unity 5 by me and four others during a weekend. My primary role was programming. Using mostly pre made scripts written by a programmer part of hosting the event we spent most time modifying those scripts as well as creating others needed.
Zombie Hike is a sort of Hack and slash game set in a forest full of zombies. It was created using Unity 5 in a group of 5. My main focus was project manager and programmer. The game uses randomly generated levels where you run around in a forest fighting hordes of zombies.
AOH is the project name of a school assignment in level design in Unreal Engine 4 in a group of 4 people each doing one level. The game is a FPS platformer where you navigate the levels using a rocket jump function to reach platforms or jumping over obstacles.